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Here are the 20 Best Characters In The Marvel Cinematic Universe, Ranked. 21 Thor After introducing us to a billionaire with some serious tech and reacquainting us with Marvel’s own Dr. Jekyll, the next step of Marvel’s Phase One was to present us with its most mythical character yet: an Asgardian prince named Thor. Marvel Super Heroes is a fighting game developed by Capcom. Originally released in the arcade in 1995 on the CPS-2 arcade system, it was later ported to the Sega Saturn and PlayStation. A slot Marvel Heroes Slot Machine is something you spin for Marvel Heroes Slot Machine hours, so find a machine you don’t get tired of. Furthermore, great slots have many bonus features paying out big sums of money. You’re bound to agree – catching a slot after an hour and getting nothing from it is just disappointing. WINNER: Marvel Heroes. DC Universe Online is also fairly generous with free content, offering players two character slots (presumably for both a hero and a villain) and unrestricted access to.


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Marvel Super Heroes is a fighting game developed by Capcom. Originally released in the arcade in 1995 on the CPS-2 arcade system, it was later ported to the Sega Saturn and PlayStation. It features many superheroes and supervillains from the Marvel Comics line, including Spider-Man, Doctor Doom, and the Hulk.
The game is loosely based on the Infinity Gauntlet storyline, with the heroes and villains battling each other for the Infinity Gems. The final boss is Thanos, who steals whatever Gems the player had collected (at that point, all but the sixth gem, Mind) and uses them against the player, but with each gem having a strange, new effect when used by Thanos.
The game played similar to Capcom's previous Marvel-licensed fighting game, X-Men: Children of the Atom, but with a more simplified use of the super combo gauge, and the addition of the Infinity Gems. Each Gem could be activated in battle, giving the user a different power for a few seconds. In addition, each character had a Gem that they had a special affinity for, and would get additional abilities whenever they activated it.
This game was dedicated to the memory of Jack Kirby, with character artwork based on his old designs.

Gameplay

Gems
In order to win a gem from the opponent, a player must hit him/her with several combos in succession.

Power
Gives the character increased attack strength. Special users are Spider-Man (creates a duplicate on the opposite side of the opponent), Captain America (alters his special attacks into attacks that would be super-attacks in later games in the series), Wolverine (causes trails to follow him and multiply his hits), and Psylocke (creates a duplicate in front and behind her. The duplicates can deal damage but are invulnerable).

Time
Speeds up the character's movements. Special users are Hulk (allows him to rapid-fire his strongest attacks) and Shuma-Gorath (normal attacks turn opponents into stone).

Space
Gives the character increased defense. Special users are Juggernaut (makes him immune to all attacks, similar to how he was in X-Men: Children of the Atom) and Magneto (gives him his magnetic shield, making him immune to all attacks, again similar to his boss version's move in X-Men: Children of the Atom).

Reality
Causes elemental attacks such as flames, icicles, and lightning bolts to accompany the character's regular attacks. Special user is Blackheart (turns invisible, in addition to the gem's normal effects).

Soul
Causes the character to regenerate health. Special user is Iron Man (adds extra electric damage to his normal attacks)

Mind
Causes the character to regenerate their super attack gauge. In single-player gameplay, you will not be able to use it until the final battle, as Thanos alone holds this gem. To obtain it, you will have to beat it (and the other five) out of him with Super Combos.
Thanos super-attacks are named after each gem he uses for the attack.

Power
Creates a miniature sun

Time
Slows his opponent to half-speed
Space

Opens up a rift in space and drops asteroid fragments on the opponent

Reality
Creates two stone walls that crush the opponent between them

Soul
Shoots an energy pulse that absorbs the opponent's energy into his own life bar
Mind

Causes the opponent's controls to be reversed for a short period of time.
In reality, Thanos doesn't have to have the gem to use the corresponding super-attack, but his attacks are still named for them, and the CPU won't use the attack without the corresponding gem, though a player-controlled Thanos can.
Infinite combos

Enterprising players have found a few characters in Marvel Super Heroes who are able to perform infinite combos (i.e. combos that can be sustained until a foes lifebar is depleted) that are mostly unblockable or unavoidable when hit. For instance, the character of Wolverine is able to attack a regular-sized foe with a 5-6 hit combo before launching them into the air for an aerial combo, continue with a 3-4 hit combo and ending with a strong punch/kick that brings aerial foes down to the ground. The instance before hitting the ground, Wolverine is able to hit grounded foes and launch again to continue the barrage. Thus starts the infinite combo system. Spider-Man also has an infinite combo move utilizing the Spider Sting. The infinite combo routine is also present in the sequel, X-Men vs. Street Fighter and has become a feature that has returned in future installments like Marvel vs Capcom 2. By that game however, safeguards reduced their lethality using things like Damage buffering to reduce infinites to little or no damage and 'Dizzy outs' which popped a character free if the same chain was used for over 50 hits.
Characters

Heroes

Captain America uses his shield for most of his attacks. His stage is New York harbor with the Statue of Liberty being reconstructed in the background.
The Incredible Hulk (Based on the 'Professor' persona) is a slow, but powerful character. His attacks involve the use of gamma energy and strength. His stage is a desolate carnival.

Iron Man uses energy attacks that include beams and blasts as well as explosives. He can also fly. His stage is the headquarters of his alter ego's company, Stark Industries.

Psylocke uses ninjutsu and telepathy ('psi-flash' projectiles, telepathic illusions, and psychic blade attacks) like her incarnation in the previous game. Her stage in this game is the top of a moving train in Tokyo.

Spider-Man's attacks are based on his web abilities as well as his great amount of agility. His stage is on a scaffold that is going up and across the Daily Bugle building.

Wolverine also has a lot of agility. Like in X-Men: Children of the Atom, he has moves related to his powerful brawling and clawing skills. Wolverine's stage is a wooden bridge somewhere in Canada. The bridge is breakable and will float on the raging river below, going down until reaching a waterfall which the loser of the bout will fall into.

Villains
Blackheart is tall and somewhat slow, but he has powerful dark magic and demon-summoning attacks. His stage is hell.

Juggernaut, unlike his previous incarnation, is faster in this game but has lost much of his strength and invulnerability. However, he is still slower than the other characters, he usually ignores the first hit of any combo, and his attacks can still devastate the opponent. Like in X-Men: Children of the Atom, Juggernaut can still pick up objects from the ground that he can use against enemies. His stage is an American port.

Magneto is also much weaker in this incarnation than in X-Men: Children of the Atom. A number of his attacks that he had when he was a boss have been taken away. However, like Juggernaut, Magneto is still very powerful. He has a great amount of agility, and his attacks are mainly magnetic and energy-based. He can also fly. Magneto's stage is Asteroid M as it approaches the Sun.

Shuma-Gorath mainly uses magic attacks as well as attacks that take advantage of his unique shape. He can also absorb life energy from another character with one of his attacks. Shuma-Gorath's stage is his own domain, the chaos dimension. Shuma-Gorath's stage also has the distinction of having no walls once the small stage barrier is broken, preventing corner traps.

Bosses
Doctor Doom takes great advantage of his armor's abilities and uses magical attacks as well. His armor grants him the ability to do beam and energy attacks. Doom also has the ability to fly with his jet packs. His stage is a submarine of his that starts out at the bottom of the sea and makes its way to the surface.

Thanos has a great number of attacks, mostly centered around the gems. While he can use his titanic strength to do normal attacks against opponents, he can use the gems to devastate them. Thanos can perform a super move for each of the six gems. He also has great agility, which is surprising for a character of his size. Thanos's stage is his shrine to Death.

On the arcade version of the game, Dr. Doom or Thanos can be chosen via a code at the selection screen. However, if the game is completed with Thanos, Magneto's ending text will be displayed. Artwork unique to this ending suggests that a true ending for him was planned, but not completed. Thanos has a correct ending in the console ports.

]Hidden fighter

Anita (from the Darkstalkers series, see Donovan Baine for information on her) appears as a hidden character in the Japanese version of the game. She appears to be unfinished, however, since she has no name under the lifebar, her name isn't announced at the end of rounds (though it is printed on the screen), she has Thanos' portrait, win screen, and win quotes, and she's called Thanos on the vs. screen. Furthermore, she has no ending. Instead, if the player beats the game with her, the credits will be shown twice. Her attacks are very incomplete. Most of them do not have audio, and one uses the sprite of Akuma from Super Street Fighter II Turbo. She also uses Dylec, the sword of Donovan uses, in her attacks. (Credit: Wikipedia).

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Marvel Comics is an American comic book company owned by Marvel Publishing, Inc., a subsidiary of Marvel Entertainment, Inc.

Marvel counts among its characters such well-known properties as Captain America, Spider-Man, the X-Men, the Fantastic Four, the Hulk, Thor, Iron Man, Doctor Strange, the Punisher, Daredevil, Ghost Rider and many others. Most of Marvel's fictional characters are depicted as inhabitants of a single shared reality; this continuity is known as the Marvel Universe.

The comic book arm of the company was founded in 1939 as Timely Publications and was generally known as Atlas Comics in the 1950s. Marvel's modern incarnation dates from the early 1960s, with the launching of Fantastic Four and other superhero titles created by Stan Lee, Jack Kirby, Steve Ditko, and others. Marvel has since become one of the largest American comics companies, along with DC Comics.

Timely

Marvel Comics was founded as Timely Publications in 1939, and is now the largest comic company in the world. It was founded by Martin Goodman, a pulp-magazine publisher whose first publication was a Western pulp in 1933. Expanding into the emerging and by then already highly popular new medium of comic books, Goodman began his new line at his existing company at 330 West 42nd Street, New York City, New York. His official titles were editor, managing editor, and business manager, with Abraham Goodman officially listed as publisher.

Timely's first publication was Marvel Comics #1 (Oct. 1939), containing the first appearance of Carl Burgos' android superhero, the Human Torch, and the first generally available appearance of Bill Everett's anti-hero Namor the Sub-Mariner, among other features. The contents of that sales blockbuster were supplied by an outside packager, Funnies, Inc., but by the following year Timely had a staff in place. With the second issue the series title changed to Marvel Mystery Comics.

The company's first true editor, writer-artist Joe Simon, teamed with soon-to-be industry legend Jack Kirby to create one of the first patriotically themed superheroes, Captain America, in Captain America Comics #1 (March 1941). It, too, proved a major sales hit, with a circulation of nearly one million.

While no other Timely character would be as successful as these 'big three', some notable heroes — many continuing to appear in modern-day retcon appearances and flashbacks — include the Whizzer, Miss America, the Destroyer, the original Vision, and Paul Gustavson's Angel. Timely also published one of humor cartoonist Basil Wolverton's best-known features, 'Powerhouse Pepper', as well as a children's funny animal line whose most popular characters were Super Rabbit and the duo Ziggy Pig and Silly Seal.

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Goodman hired a teenaged relative, Stanley Lieber, as a general office assistant in 1939. When editor Simon left the company in late 1941, Goodman made Lieber — by then writing pseudonymously as 'Stan Lee' — interim editor of the comics line, a position Lee kept for decades except for three years during his World War II military service.

1960s

In the wake of DC Comics' success reviving superheroes in the late 1950s and early 1960s, particularly with The Justice League of America, Marvel followed suit.

Editor/writer Stan Lee and freelance artist Jack Kirby created the Fantastic Four, reminiscent of the non-superpowered adventuring quartet the Challengers of the Unknown that Kirby had created for DC in 1957. Living in a Cold War culture, the Marvel creators sought to deconstruct the superhero conventions of previous eras to better reflect the psychological spirit of their age. Eschewing such comic-book tropes as secret identities and even costumes at first, having a monster as one of the heroes, and having its characters bicker and complain in what was later called a 'superheroes in the real world' approach, the series represented a change that proved to be a great success. Marvel began publishing further superhero titles featuring such heroes and antiheroes as the Hulk, Spider-Man, Thor, Ant-Man, Iron Man, the X-Men and Daredevil, and such memorable antagonists as Doctor Doom, Magneto, Galactus, the Green Goblin, and Doctor Octopus. The most successful new series was The Amazing Spider-Man, by Lee and Ditko. Marvel even lampooned itself and other comics companies in a parody comic, Not Brand Echh (a play on Marvel's dubbing of other companies as 'Brand Echh', a la the then-common phrase 'Brand X').

Marvel's comics were noted for focusing on characterization to a greater extent than most superhero comics before them. This was true of The Amazing Spider-Man, in particular. Its young hero suffered from self-doubt and mundane problems like any other teenager. Marvel superheroes are often flawed, freaks, and misfits, unlike the perfect, handsome, athletic heroes found in previous traditional comic books. Some Marvel heroes looked like villains and monsters. In time, this non-traditional approach would revolutionize comic books.

Comics historian Peter Sanderson wrote that in the 1960s, “ DC was the equivalent of the big Hollywood studios: After the brilliance of DC's reinvention of the superhero ... in the late 1950s and early 1960s, it had run into a creative drought by the decade's end. There was a new audience for comics now, and it wasn't just the little kids that traditionally had read the books. The Marvel of the 1960s was in its own way the counterpart of the French New Wave.... Marvel was pioneering new methods of comics storytelling and characterization, addressing more serious themes, and in the process keeping and attracting readers in their teens and beyond. Moreover, among this new generation of readers were people who wanted to write or draw comics themselves, within the new style that Marvel had pioneered, and push the creative envelope still further.”

Lee became one of the best-known names in comics, with his charming personality and relentless salesmanship of the company. His sense of humor and generally lighthearted manner became the 'voice' that permeated the stories, the letters and news pages, and the hyperbolic house ads of that era's Marvel Comics, and fostered a clubby fan-following with Lee's exaggerated depiction of the Bullpen (Lee's name for the staff) as one big, happy family. This included printed kudos to the artists, who eventually co-plotted the stories based on the busy Lee's rough synopses or even simple spoken concepts, in what became known as the Marvel Method, and contributed greatly to Marvel's product and success. Kirby in particular is generally credited for many of the cosmic ideas and characters of Fantastic Four and The Mighty Thor, such as the Watcher, the Silver Surfer and Ego the Living Planet, while Steve Ditko is recognized as the driving artistic force behind the moody atmosphere and street-level naturalism of Spider-Man and the surreal atmosphere of Dr. Strange. Lee, however, continues to receive credit for his well-honed skills at dialogue and story sense, for his keen hand at choosing and motivating artists and assembling creative teams, and for his uncanny ability to connect with the readers — not least through the nickname endearments he bestowed in the credits and the monthly 'Bullpen Bulletins' and letters pages, giving readers humanizing hype about the likes of 'Jolly Jack Kirby', 'Rascally Roy Thomas', 'Jazzy Johnny Romita' and others, right down to letterers 'Swingin' Sammy Rosen' and 'Adorable Artie Simek'.

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Lesser-known staffers during the company's industry-changing growth in the 1960s (some of whom worked primarily for Marvel publisher Martin Goodman's umbrella magazine corporation) included circulation manager Johnny Hayes, subscriptions person Nancy Murphy, bookkeeper Doris Siegler, merchandising person Chip Goodman (son of publisher Martin) and Arthur Jeffrey, described in the December 1966 'Bullpen Bulletin' as 'keeper of our MMMS [Merry Marvel Marching Society] files, guardian of our club coupons and defender of the faith'.

In the fall of 1968, company founder Goodman sold Marvel Comics and his other publishing businesses to the Perfect Film and Chemical Corporation. It grouped these businesses in a subsidiary called Magazine Management Co. Goodman remained as publisher.

1970s

In 1971, Marvel Comics editor-in-chief Stan Lee was approached by the United States Department of Health, Education, and Welfare to do a comic book story about drug abuse. Lee agreed and wrote a three-part Spider-Man story portraying drug use as dangerous and unglamorous. However, the industry's self-censorship board, the Comics Code Authority, refused to approve the story because of the presence of narcotics, deeming the context of the story irrelevant. Lee, with Goodman's approval, published the story regardless in The Amazing Spider-Man #96-98 (May-July 1971), without the Comics Code seal. The storyline was well-received and the Code was subsequently revised the same year.

Goodman retired as publisher in 1972 and was succeeded by Lee, who stepped aside from running day-to-day operations at Marvel. A series of new editors-in-chief oversaw the company during another slow time for the industry. Once again, Marvel attempted to diversify, and with the updating of the Comics Code achieved moderate success with titles themed to horror (Tomb of Dracula), martial arts, (Shang-Chi: Master of Kung Fu), sword-and-sorcery (Conan the Barbarian, Red Sonja), satire (Howard the Duck) and science fiction ('Killraven' in Amazing Adventures). Some of these were published in larger-sized black-and-white magazines, targeted for mature readers, under its Curtis Magazines imprint. Marvel was able to capitalize on its successful superhero comics of the previous decade by acquiring a new newsstand distributor and greatly expanding its comics line. Marvel pulled ahead of rival DC Comics in 1972, during a time when the price and format of the standard newsstand comic were in flux. Goodman increase the price and size of Marvel's November 1971 cover-dated comics from 15 cents for 36 pages total to 25 cents for 52 pages. DC followed suit, but Marvel the following month dropped its comics to 20 cents for 36 pages, offering a lower-priced product with a higher distributor discount.

Games

In 1973, Perfect Film and Chemical Corporation changed its name to Cadence Industries, which in turn renamed Magazine Management Co. as Marvel Comics Group. Goodman, now completely disconnected from Marvel, created a new company called Atlas/Seaboard Comics in 1974, reviving Marvel's old Atlas name, but this project lasted only a year-and-a-half.

In the mid-1970s, Marvel was affected by a decline of the newsstand distribution network. Cult hits such as Howard the Duck were the victims of the distribution problems, with some titles reporting low sales when in fact they were being resold at a later date in the first specialty comic-book stores.[citation needed] But by the end of the decade, Marvel's fortunes were reviving, thanks to the rise of direct market distribution — selling through those same comics-specialty stores instead of newsstands.

In October 1976, Marvel, which already licensed reprints in different countries, including the UK, created a superhero specifically for the British market. Captain Britain debuted exclusively in the UK, and later appeared in American comics.

1980s

By the 1980s, Jim Shooter was Marvel's editor-in-chief. Although a controversial personality, Shooter cured many of the procedural ills at Marvel (including repeatedly missed deadlines) and oversaw a creative renaissance at the company. This renaissance included institutionalizing creator royalties, starting the Epic imprint for creator-owned material in 1982, and launching a brand-new (albeit ultimately unsuccessful) line named New Universe, to commemorate Marvel's 25th anniversary, in 1986. However, Shooter was responsible for the introduction of the company-wide crossover (Contest of Champions, Secret Wars).

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In 1981 Marvel purchased the DePatie-Freleng Enterprises animation studio from famed Looney Tunes director Friz Freleng and his business partner David H. DePatie. The company was renamed Marvel Productions and it produced well-known animated TV series and movies featuring such characters as G.I. Joe, The Transformers, Jim Henson's Muppet Babies, and such TV series as Dungeons & Dragons, as well as cartoons based on Marvel characters, including Spider-Man and His Amazing Friends.

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In 1986, Marvel was sold to New World Entertainment, which within three years sold it to MacAndrews and Forbes, owned by Revlon executive Ronald Perelman. Perelman took the company public on the New York Stock Exchange and oversaw a great increase in the number of titles Marvel published. As part of the process, Marvel Productions sold its back catalog to Saban Entertainment (acquired in 2001 by Disney).

1990s

Marvel earned a great deal of money and recognition during the early decade's comic-book boom, launching the highly successful 2099 line of comics set in the future (Spider-Man 2099, etc.) and the creatively daring though commercially unsuccessful Razorline imprint of superhero comics created by novelist and filmmaker Clive Barker. Yet by the middle of the decade, the industry had slumped and Marvel filed for bankruptcy amidst investigations of Perelman's financial activities regarding the company.

In 1990, Marvel began selling Marvel Universe Cards with trading card maker Impel. These were collectible trading cards that featured the characters and events of the Marvel Universe.

Marvel in 1992 acquired Fleer Corporation, known primarily for its trading cards, and shortly thereafter created Marvel Studios, devoted to film and TV projects. Avi Arad became director of that division in 1993, with production accelerating in 1998 following the success of the film Blade.

In 1994, Marvel acquired the comic book distributor Heroes World to use as its own exclusive distributor. As the industry's other major publishers made exclusive distribution deals with other companies, the ripple effect resulted in the survival of only one other major distributor in North America, Diamond Comic Distributors Inc. Creatively and commercially, the '90s were dominated by the use of gimmickry to boost sales, such as variant covers, cover enhancements, regular company-wide crossovers that threw the universe's continuity into disarray, and even special swimsuit issues. In 1996, Marvel had almost all its titles participate in the Onslaught Saga, a crossover that allowed Marvel to relaunch some of its flagship characters, such as the Avengers and the Fantastic Four, in the Heroes Reborn universe, in which Marvel defectors Jim Lee and Rob Liefeld were given permission to revamp the properties from scratch. After an initial sales bump, sales quickly declined below expected levels, and Marvel discontinued the experiment after a one-year run; the characters returned to the Marvel Universe proper. In 1998, the company launched the imprint Marvel Knights, taking place within Marvel continuity; helmed by soon-to-become editor-in-chief Joe Quesada, and featuring tough, gritty stories showcasing such characters as the Inhumans, Black Panther and Daredevil, it achieved substantial success.

Marvel goes public

In 1991, Pereleman took Marvel public in a stock offering underwritten by Merrill Lynch and First Boston Corporation. Following the rapid rise of this immediately popular stock, Perleman issued a series of junk bonds that he used to acquire other children's entertainment companies. Many of these bond offerings were purchased by Carl Icahn Partners, which later wielded much control during Marvel's court-ordered reorganization after Marvel went bankrupt in 1996. In 1997, after protracted legal battles, control landed in the hands of Isaac Perlmutter, owner of the Marvel subsidiary Toy Biz. With his business partner Avi Arad, publisher Bill Jemas, and editor-in-chief Bob Harras, Perlmutter helped revitalize the comics line.

2000s

With the new millennium, Marvel Comics escaped from bankruptcy and again began diversifying its offerings. In 2001, Marvel withdrew from the Comics Code Authority and established its own Marvel Rating System for comics. The first title from the era to not have the code was X-Force #119 (Oct. 2001). It also created new imprints, such as MAX, a line intended for mature readers, and Marvel Age, developed for younger audiences. In addition to this is the highly successful Ultimate Marvel imprint, which allowed Marvel to reboot their major titles by deconstructing and updating its major superhero and villain characters to introduce to a new generation. This imprint exists in a universe parallel to mainstream Marvel continuity, allowing writers and artists freedom from the characters' convoluted history and the ability to redesign them, and to maintain their other ongoing series without replacing the established continuity. This also allowed Marvel to capitalize on an influx of new readers unfamiliar with comics but familiar with the characters through the film and TV franchises. The company has also revamped its graphic novel division, establishing a bigger presence in the bookstore market. As of 2007, Marvel remains a key comics publisher, even as the industry has dwindled to a fraction of its peak size decades earlier.

Stan Lee, no longer officially connected to the company save for the title of 'Chairman Emeritus', remains a visible face in the industry. In 2002, he sued successfully for a share of income related to movies and merchandising of Marvel characters, based on a contract between Lee and Marvel from the late 1990s; according to court documents, Marvel had used 'Hollywood accounting' to claim that those projects' 'earnings' were not profits. Marvel Comics' parent company Marvel Entertainment continues to be traded on the New York Stock Exchange as MVL. Some of its characters have been turned into successful film franchises, the highest-grossing being the X-Men film series, starting in 2000, and the Spider-Man series, beginning in 2002

In 2006, Marvel's fictional crossover event 'Civil War' established federal superhero registration in the Marvel universe, creating a political and ethical schism throughout it. Also that year, Marvel created its own wiki.

The company launched a major online initiative late in 2007, announcing Marvel Digital Comics Unlimited, a digital archive of 2,500 back issues available for viewing, for a monthly or annual subscription fee. This subscription fee was also Available on www.topcomicbooks.com.

In November 2007, Marvel contacted the popular comic book bittorrent site, Z-Cult FM, and gave it three days to remove illegal scans of Marvel comic books before Marvel pressed charges. Z-Cult contacted Marvel and negotiated that it would remove all Marvel comics from its site within seven days.

Editors-in-chief

The Marvel editor-in-chief oversees the largest-scale creative decisions taken within the company. While the fabled Stan Lee held great authority during the decades when publisher Martin Goodman privately held his company, of which the comics division was a relatively small part, his successors have been to greater and lesser extents subject to corporate management.

The position evolved sporadically. In the earliest years, the company had a single editor overseeing the entire line. As the company grew, it became increasingly common for individual titles to be overseen separately. The concept of the 'writer-editor' evolved, stemming from when Lee wrote and managed most of the line's output. Overseeing the line in the 1970s was a series of chief editors, though the titles were used intermittently. Confusing matters further, some appear to have been appointed merely by extending their existing editorial duties. By the time Jim Shooter took the post in 1978, the position of editor-in-chief was clearly defined.

In 1994, Marvel briefly abolished the position, replacing Tom DeFalco with five 'group editors', though each held the title 'editor-in-chief' and had some editors underneath them. It reinstated the overall editor-in-chief position in 1995, installing Bob Harras. Joe Quesada became editor-in-chief in 2000.

* Joe Simon (1940-1941)
* Stan Lee (1941-1942)
* Vincent Fago (acting editor during Lee's military service) (1942-1945)
* Stan Lee (1945-1972)
* Roy Thomas (1972-1974)
* Len Wein (1974-1975)
* Marv Wolfman (black-and-white magazines 1974-1975, entire line 1975-1976)
* Gerry Conway (1976)
* Archie Goodwin (1976-1978)
* Jim Shooter (1978-1987)
* Tom DeFalco (1987-1994)
* No overall editor-in-chief (1994-1995)
* Bob Harras (1995-2000)
* Joe Quesada (2000-present)

Offices

Located in New York City, Marvel has been successively headquartered in the McGraw-Hill Building (where it originated as Timely Comics in 1939); in suite 1401 of the Empire State Building; at 635 Madison Avenue (the actual location, though the comic books' indicia listed the parent publishing-company's address of 625 Madison Ave.); 575 Madison Avenue; 387 Park Avenue South; 10 East 40th Street; and 417 Fifth Avenue.

Marvel characters in other media

Marvel characters and stories have been adapted to many other media. Some of these adaptations were produced by Marvel, while others were produced by companies licensing Marvel material.

Television programs

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List of television series based on Marvel Comics

Many television series, both live action and animated, have been based on Marvel Comics characters. These include multiple series for popular characters such as Spider-Man and the Fantastic Four. Of particular note were the animated series from the mid to late 90's, which were all part of the same Marvel animated universe.

Additionally, a handful of television movies based on Marvel Comics characters have been made.

Films

Marvel characters have been adapted into films including the Spider-Man, Blade and X-Men trilogies; the Fantastic Four, duology; Daredevil, Elektra, Ghost Rider, Iron Man, The Incredible Hulk, and The Punisher: War Zone.

Additionally, a series of direct-to-DVD animated films began in 2006 with Ultimate Avengers.

Theme Parks

Marvel has licensed its characters for theme parks and attractions, including at the Universal Orlando Resort's Islands of Adventure, in Orlando, Florida, which includes rides based on the Hulk, Spider-man, and Doctor Doom, and performers costumed as Captain America, the X-Men, and Spider-Man. There are Marvel rides as well as Universal theme parks in California and Japan. In early 2007 Marvel and developer the Al Ahli Group announced plans to build Marvel's first full theme park, in Dubai, United Arab Emirates, by 2011.

Video games

List of video games based on Marvel comics (Credit: Wikipedia)

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